Welcome to the World of Xaroth!

As far as background Deities, religions, races, classes. We’re going to be following the core rules. At the same time, I’m also going to allow that characters can exist from areas, places, lore, as well as cities that are within the DnD universe. For example: if you want to make a thief that worships Avandra, the god of change and trade. That’s totally fine. But don’t be surprised if you find some new deities that aren’t in the book pop up.
There will be no languages that aren’t in the book. That I know of.


In the World of Xaroth, there’s a lot going on, despite it being a time of peace.
The Half-Elves, Humans, and Halflings live in a, somewhat peaceful harmony. Color of skin is of little consequence when compared to when some humans are still ignorant to call others ‘Midgets’ or ‘Nature Fuckers’. While this is dying down for the Half-Elves, the recently joined Halflings still struggle with integrating fully into society, constantly being butted around or bullied. This civilized union refers to itself as “The True Empire” or “The Empire.” And the people in it are happy. For now.

On the other hand, The Eldarin, prefer to stay to their own side of the forest, deeply tucked away from the Empire. They refuse to give into the follies of man and keep their own naturalist society in the Deep Wood of Avarone.

Also refusing to join the empire is the Elves, who prefer their nomadic ways. They may travel around the southern edge of the empire, but rarely break too far from a forest for cover. Remember: In the Empire’s eyes… Elves are not to be trusted.

Deep in the Mountains are the dwarves, neutral to most and friends with the orcs. Well, friends with the orcs because the Orcs know how to easily find them. And bring them food so that they don’t have to stop mining. Or blacksmithing. Or drinking. So they can mine more…

To the north of the empire are the Orcs. Orcs are generally welcome to go from place to place, with the exception of the woods of the Elves and Eldarin.

Across the Dimean Sea is the Isle of Fire, where most of the Dragonborn live. Dragonborn are rare in the empire, and most that do live underground as mercenaries or prisoners. They live on the Isle of Fire, where they can warn visitors of the Dragons that live deep within.

But where are the Tieflings you may ask? This demonic race lives underground. This race is considered a “Kill-On-Sight” race for the Empire… Though very few remember why. All hail the Emperor.

Past the mountains lie the Kingdom of Goblins, who seek to push through the Dwarven Fortresses to reclaim the land of Xaroth.

However, Xaroth is still being explored, and much of the land beyond the mountains is still unknown. As well as the Island of the Wilderness, where many venture, but few survive. Many traveled to Xaroth to seek refuge from persecution for their beliefs or way of lives. Much of this is hidden deep beneath the surface of this world. Get out your pads and papers, folks. We have a large world to explore, and plenty of time to do it.

The Great Goblin War was an event that the dwarves and humans initiated when they traveled to Xaroth by Sea. The Elves and Eldarin watched from afar in their forest, disgusted by the mass bloodshed. The Native Orcs saw this as an ability to gain wealth and supplied both sides with weapons and armor. When the Humans paid for Dragonborn soldiers to join their cause for conquest, the war was won, shoving the goblins past the mountains. The Dragonborn returned to their land and the Dwarves took a home in the Mountains, volunteering to protect the empire from war, as long as they get to claim whatever gold lies within the mountain. This is 80 years before our campaign

The Burning – 60 years before our campaign

The Burning is an event that is spoken of in hushed tones in the empire. Late at night, you might find an elder, who has nothing left to live for, that would be willing to tell the tale. But few know the whole story. The general folk know that there was one day, during the formation years of the Empire, long before the local halflings joined, the setting sun fell beyond the sky, but the sky did not fade to black. Instead, the sky stayed a crimson red for the whole night. Some were rumored to disappear from their homes.

In the morning, the sun rose, just as if nothing happened. Guards traveled from town to town, confiscating books, almost at random, before burning them all. Rumor has it they also abducted some citizens and took them to the Emperor’s Castle for questioning, but most stories don’t seem to correlate on this fact.

Weeks after this was when the first Tiefling family was sighted in the Empire. They were made an example of. All Hail The Empire.

The Empire is Many assorted Towns that live and work together in perfect harmony. sharpening their blades in unison to strike once, as to never fight again.

The main city is the Capitol, or rather: Quaren. A large costal city that serves as the main home for the Emperor. (May his reign never end)

A city lies in the center of the Empire, which serves as a central hub for goods and trading within the empire, Errantor.

Only the Elves speak of the Eldarin city deep within the woods of Avarone: Radianth. Rumor has it if you tell an Elven leader the sacred words carved on the Ent that guards Radianth from outsiders, they may lead you the way. It’s hard to say. None Have tried.

The Isle of Fire has no established cities, nor do the Elves have a set place that they live.

The Dwarven fortress of Grandor is the largest and most heavily fortified mountain home of the dwarves. They say the mines have gone down far enough to cause burns to the touch, and melt the soles of a man’s boot.

The Orcs have trouble living in too large of clans. As soon as a clan becomes too large, either in-fighting thins out the ranks, or they peacefully split into two separate villages. Some Orcs and half orcs have moved to join the empire, but it’s hard to find much of a large civilization north of the empire.

Only the Elves speak of the Eldarin city deep within the woods of Avarone: Radianth. Rumor has it if you tell an Elven leader the sacred words carved on the Ent that guards Radianth from outsiders, they may lead you the way. It’s hard to say. None Have tried.

The Isle of Fire has no established cities, nor do the Elves have a set place that they live.

The Dwarven fortress of Grandor is the largest and most heavily fortified mountain home of the dwarves. They say the mines have gone down far enough to cause burns to the touch, and melt the soles of a man’s boot.

The Orcs have trouble living in too large of clans. As soon as a clan becomes too large, either in-fighting thins out the ranks, or they peacefully split into two separate villages. Some Orcs and half orcs have moved to join the empire, but it’s hard to find much of a large civilization north of the empire.

Xaroth

scott_klusaw